While Magic is a fantastic game, preserved well in Arena in theory, Wizards has a long way to go when it comes to understanding what makes a good service game tick.
Enthralling Victor Every once in a while we hit upon a card that just captures some little goofy thing that we know players are going to fall in love with
Its also just difficult to interact with it completely dodges creature removal, and you cant Counterspell the ninjutsu ability, so the very moment you decide not to block a creature, Kaito, Bane of Nightmares hits the table, and its sticking around at least long enough to use a loyalty ability and pass the turn
Its a bit costly at 3 mana and 3 life, but you have almost no restrictions on your target or timing, making it a great catch-all
Those might be enters abilities like the one Starfield Shepherd has
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens